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Újfalusi Ábel  | Portfolio

Hi, I am Ábel

I develop fullstack web applications in Next.js & .NET, interactive games in Unity & C++ while also doing tutoring and educational content on computer science & math topics.

Introduction

Overview

I am a young and ambitious software developer with multipe interests that might or might not be related to software development. My main focus is computer graphics, game programming, dynamic web apps and high performance C++ applications.

Fullstack .NET & React

Fullstack .NET & React

Computer Graphics & Math

Computer Graphics & Math

C++ Application Architecture

C++ Application Architecture

What I have done so far

Work experience

Reea logo

Junior developer

Reea

July 2025 - present
  • •Worked on different .Net and Unity projects
  • •Implemented new backend features in .Net projects.
  • •Learned how to work on commercial projects with a team
  • •Built a computer game in Unity called Hocus Focus as the sole programmer, coded all UI functionality, in game shop system and save system
  • •Improved game performance in Hocus Focus by migrating assets to Unity addressable system
  • •Developed new functionalities on the dotnet backend in C# of a project called Apuseni Treasure Hunt and managed deployments to server
Bosch logo

Embedded C++ Developer

Bosch

July 2024 - Jan 2025
  • •Worked on innovative technologies in the automotive industry
  • •Developed critical software solutions for future vehicles.
  • •Unit testing, bug fixing, task automation, implementation of new car safety features related to automatic braking systems
  • •Becoming part of an international team with members across the world
Reea logo

Unity intern

Reea

June 2022 - September 2022
  • •Developing a game in Unity for mobile & PC together with a team
  • •Collaborating with cross functional teams including designers, artists and other developers to create high quality product.
  • •Implementing file handling, save/load system, designing and implementing sound engine and randomized procedural generations
  • •Working on parts of AI, UI functionality, participating in bug fixing and code reviews

Projects I worked on

Projects

Hocus Focus

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Hocus Focus is a cozy idler that was designed to summon your focus and make you more productive. In essence it is a gamified focus tool. It was built with the Unity game engine. I learned a lot about game programming, shaders and programming techniques in general as the sole programmer of the project building it from the ground up.

Apuseni Treasurehunt

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Apuseni Treasurehunt is an app that helps to promote the tourism industry inside the Apuseni mountains of Transylvania. It brings together customers and service providers seamlessly. I worked on the .Net backend and deployments of the application, fixing bugs and adding various new features for a better user experience.

Adrenaline Dungeon

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Adrenaline Dungeon is an adventure game where you have to fight with different kinds of enemies and escape a time loop. It was the first major game project I had an important part in. I got familiar with Unity and working on games during the process of helping on Adrenaline Dungeon.

DrGrouper

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DrGrouper is a simple app that helps clinics and hospitals to reduce administrative burden on medical stuff. It simplifies dealing with the state medical insurance and calculating case values. Also contains statistics compilation. It was the fist major .Net project I worked on.

Moons&Stars

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Moons&Stars is a space shooter game that I made as my graduation thesis. It heavily features one of my main interests, procedural generation. The planets inside it are fully procedurally generated. It features variable level of detail for the planets. It is a multiplayer game where players are shooting each other while getting sucked in by the planet.

FarmDuStick

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FarmDuStick was a funt little embedded project to create a simple game controller from simple potentiometers and buttons. I built with an ESP32 a simple system and emulated joystick signals for Steam input. Analog signals were taken from potentiometers, interpreted by C++ code and used as input. It was made and setup for use in Farming Simulator 22.

What tools I use

Tech Stack

Get in touch

Contact.

Have a software project you need help with? An idea you would share? Drop me a message here!

contact@ujfalusiabel.com